This is a translation, provided for convenience. If there is any difference, the Portuguese version prevails.
Privacy Policy — Six Seven
Effective as of October 23, 2026
App: Six Seven · package com.playdude.sixseven
Developer: PlayDude
Contact: lgpd@playdude.com.br
Summary: Six Seven is a reflex game where you tap two hands, alternating, as fast as you can before time runs out. It does not ask you to sign up and does not create an account: records, achievements and preferences are stored on the device itself. Three parts of the game use a PlayDude server: the world aura (a counter and the community leaderboards, which store your nickname and your aura), clans (groups of players with their own leaderboard) and Challenge mode (matches against other people, which keep nothing after the room closes). None of them asks for an e-mail or an account: the leaderboard name is a nickname you choose or, if you prefer, your Google Play Games player name. The game shows ads from Google AdMob (a banner at the bottom) and offers optional purchases through Google Play (aura orbs, "No ads" and the Supporter Pack, which puts a name of your choice on the supporters list in the Credits). Google Play Games sign-in is optional.
1. Data that stays only on your device
The game stores some information in the device's local storage, only so you don't lose what you have achieved from one match to the next:
- Records and statistics — the best result in each mode (with the date), the number of matches, the total number of moves and the highest combo.
- Achievements — which ones you have unlocked.
- Tutorial — whether you have already seen Dude's explanation, so he doesn't repeat it.
- Appearance — the skin tone of the hands and the aura orb in use.
- Purchases — which shop items are unlocked on this device.
- Preferences — language, sounds, vibration, intensity of visual effects, the chosen game mode, the nickname you use on the leaderboard and in challenges (and whether the leaderboard name is that nickname or your Google Play name), a random identifier created by the game itself (section 3), the menu aura that has not been popped yet and the time of the last pop, and the names you reported or hid (section 3B).
Records, statistics and achievements are not sent to PlayDude. They stay on this device and, if you sign in to Google Play Games, also in your Google account (section 6); without sign-in, they are gone when you clear the app's data or uninstall it. What leaves the device is described in sections 2 to 7.
2. Ads (Google AdMob)
The game shows a strip (banner) at the bottom of the screen. There are no full-screen or video ads. Ads are served by Google AdMob, whose SDK, built into the app, may collect and send to Google:
- device identifiers, including the Android advertising ID;
- IP address, also used to estimate approximate location (country or region);
- interactions with ads (views and taps);
- diagnostic data (performance and crashes of the SDK itself).
Google uses this data to show and measure ads, limit repetition, prevent fraud and, when you allow it, personalize ads. PlayDude does not receive this data individually; it only sees aggregated reports (how many ads were shown and the revenue). Learn how Google handles this data at policies.google.com/technologies/partner-sites.
Your choices:
- In the European Economic Area, the United Kingdom and Switzerland, the game shows Google's consent form before the first ad. You can change your choice at any time in Settings → Privacy options.
- In any country, you can reset or delete the advertising ID in Android Settings → Google → Ads.
- The No ads purchase removes the ad banner.
- Without internet the game works normally, just without ads.
3. World aura (community counter and leaderboard)
In the game, each move earns "aura", which is just a score: a joke, with no money value and no connection to donations. When you finish a match (solo or in a Challenge) with the device online, the game sends to a PlayDude server, hosted on Cloudflare:
- the leaderboard name: the nickname you chose (up to 12 characters; if you don't choose one, the game creates one like "Player42") or, if you chose Google Play in Settings, your Play Games player name (section 6);
- a random identifier generated by the game itself the first time. It only serves to add up your matches on the same leaderboard line. It is not the advertising ID, it does not come from the device or from your Google account, and it is gone if you clear the app's data;
- the mode and the score of the match;
- for the menu aura (the little ball that fills up by itself in the menu and that you pop with a tap), how much aura was popped;
- the connection's IP address, as with any internet access. It is used on the spot to block excessive submissions and is not saved in the database.
With this the server keeps the community aura total and the leaderboards of who scored the most in the week (reset every Monday at midnight, Brasília time) and overall. The nickname and aura are shown publicly on the leaderboard, to all players. So don't use your full name or personal data as a nickname. Nicknames with swear words are not accepted (anyone who doesn't have a leaderboard name yet appears as "Player"), and a nickname removed because of a report (section 3B) can no longer be used, in any spelling.
Name changes: the leaderboard name can be changed once a week (three times for Supporter Pack owners). For that, the server notes, next to the random identifier, how many changes you made in the week; the note is deleted when the week turns over.
Menu aura: the server accepts at most one pop every 20 seconds, and so it stores the time of the last one, on the same line as your overall leaderboard entry.
How long: the lines of each day's scoreboard (random identifier, nickname and that day's aura) are deleted automatically after 8 to 9 days, and your weekly total (random identifier and aura) within 21 days after the start of that week. The overall leaderboard line (random identifier, nickname, your accumulated aura and the times of the last match submission and of the last menu aura pop) stays while you play and is deleted automatically after 400 days without submitting matches. The community total is just a number, not linked to anyone.
Integrity check (Google Play Integrity): together with the score, the game may send a token issued by Google saying whether the app is the original one from the Play Store and whether the device is trustworthy. It only serves to reject scores from tampered apps or forged scores, does not identify you and is not stored.
Weekly farm: the server also adds up the whole community's aura each week and notes, only with the random identifier, in which weeks you farmed. This is used to give the "10 million farm" achievement to those who helped in a week when the community passed the goal. These notes are deleted after 10 weeks.
Technical logs: to find bugs, the server logs the addresses called by the app and some events (for example, "name change refused"). These logs may contain the random identifier and the leaderboard name, stay on Cloudflare for up to 7 days and are deleted automatically.
To remove your nickname from the leaderboards before that, write to lgpd@playdude.com.br stating the nickname. Without internet, the match works normally and nothing is sent.
3A. Clans
You can create a clan or join a clan by its code (or by the invite link someone shared). For that, the PlayDude server stores:
- about the clan: the name chosen by its creator (up to 30 characters, no swear words), the TAG (up to 4 letters or numbers, chosen by the leader or co-leaders; if none is chosen, the clan's initials), the code, whether it is open or requires approval, and the aura farmed by its members (per week and overall);
- about each member: the random identifier from section 3 (which is never shown to anyone), the nickname, the role (leader, co-leader, elder or member), the date they joined and the aura they farmed in the clan;
- about each join request to a clan that requires approval: the random identifier, the nickname and the date of the request.
The clan's name, TAG, code, aura and number of members are shown publicly on the clan leaderboard, and the TAG appears next to each member's name on the leaderboards. By tapping a clan on the leaderboard, any player can open the clan card, with the name, role and aura of each member (also for clans that require approval). Leaders and co-leaders see the names of those who asked to join. There is no chat in clans.
How long: your member line stays while you are in the clan and is deleted as soon as you leave or are removed; the clan is deleted when the last member leaves. Unanswered requests are gone in 14 days. Each clan's weekly aura, used on the leaderboard and in the clan's placement history, is kept for 1 year and does not identify any player.
3B. Reports
Next to another player's nickname, a clan's name or a supporter's text there is a ⚑ Report button. When you report, the game sends to the PlayDude server the random identifier from section 3, the type and the reported text, and the reason you chose. PlayDude receives an e-mail alert with the reported content (for a clan, also the TAG) and, to assess the report, some data about the reporter: their leaderboard name and aura, the beginning of the random identifier, the device model (as it appears in the app's browser identification) and the country estimated from the connection.
PlayDude decides whether to change the nickname to "Player", rename the clan and remove the TAG, or remove the supporter from the list. A removed nickname or TAG goes onto a list of banned texts, and content that PlayDude reviewed and cleared goes onto a list of allowed texts, which can no longer be reported. These lists store only the text, not linked to any player, and remain until PlayDude changes them. After the first alert, the same content does not generate another e-mail for 7 days. Reports are deleted after 90 days or as soon as PlayDude acts. The Hide for me option hides that name only on this device (it is stored on it, not sent).
4. Challenges between players
In Challenge mode you create a room and get a short code (one letter and three numbers), or join a room by typing the code someone gave you. The match only starts when everyone has joined. For that, the game connects to a PlayDude server, hosted on Cloudflare, which receives:
- your leaderboard name (section 3; up to 12 characters, it doesn't need to be your name);
- the room code and the game mode;
- the skin tone of the hands and the orb you are using, so others see your hands the way you do;
- your score during the match and at the end;
- the connection's IP address, as with any internet access.
In a challenge, the nickname, score, skin tone and orb are shown to the other people in the same room. There is no chat, friends list or player search: only people who have the code can enter the room.
Apart from the aura you farmed, which goes to the leaderboards as in section 3, the server does not store challenge information: the room exists only in memory while there are players in it and is deleted when everyone leaves (a room created and forgotten disappears in about 15 minutes). PlayDude does not build a challenge history or player profile. Cloudflare, as the hosting provider, may keep technical access logs (such as the IP address) for a limited time, for the security and operation of the service, under its own privacy policy.
Playing with people online (queues): when you join one of the queues, the game sends your nickname and the chosen queue to the same server. The queue shows everyone only how many people are waiting, never who they are. When it fills up, everyone goes to a common challenge room, as above. The queue exists only in the server's memory and nothing from it is stored.
Challenge mode is optional and requires internet.
5. Purchases (Google Play)
Aura orbs and "No ads" are bought through Google Play. Payment, billing data and purchase history are handled by Google, under Google's privacy policy. The game receives from Google Play only the confirmation that the purchase was completed (product and order identifier) to unlock the item. PlayDude does not receive or store card, address or ID document data.
Supporter Pack. Whoever buys the Supporter Pack can write, one single time, how they want to appear on the supporters list in the game's Credits: a name, a social media @, a website, a WhatsApp number, a Telegram link or an e-mail (up to 40 characters; it's your choice, and none of this is required to use the pack). This text is sent to the PlayDude server together with the Google Play order number, the purchase token issued by Google Play and the random identifier from section 3, and PlayDude receives an e-mail alert with the text and the order number, to check the purchase. After that:
- the text appears publicly on the Credits list of every copy of the game, starting with the next app update, and a star (★) appears next to your nickname on the leaderboard and in challenges. If it is a contact (@, website, WhatsApp, Telegram or e-mail), anyone who taps it in the Credits can open the corresponding app. So only write a contact if you want it to be public;
- the text, order number, purchase token and identifier are kept while the name is on the list, to maintain the Credits and prevent repeated submissions. The name only goes onto the list after PlayDude checks the order; a submission that is not confirmed within 30 days is deleted. To remove your name from the list, write to lgpd@playdude.com.br with the order number: the text, purchase token and identifier are deleted from the server right away (only the order number remains, so the same order cannot be resubmitted) and the name leaves the copies of the game in the next update.
6. Google Play Games (optional sign-in)
If you sign in with Google Play Games, the game:
- sends your weekly aura and your total aura to the Play Games leaderboards, where they appear with your Play Games player name, according to your privacy settings there;
- stores in your Google account's Saved games the skin tone, the orb in use, the nickname, the leaderboard random identifier and your progress (records, statistics and achievements), so that a new device with the same account comes back with everything;
- unlocks the game's achievements on Play Games too and reads your position on the leaderboards to show on the records screen;
- if you choose Google Play as the leaderboard name (Settings), reads your Play Games player name and sends it to the PlayDude server, where it starts appearing publicly on the leaderboards, in clans and in challenges instead of the nickname (section 3). To go back to the nickname, choose "My name" in Settings.
Apart from the player name you choose to use on the leaderboard, this data stays in your Google account, under Google's privacy policy; PlayDude has no access to your account. You can delete it in Play Games Settings → Delete Play Games data. Without sign-in, none of this is sent and the game works the same.
6A. On iPhone (App Store)
The iPhone version handles data the same way as the Android one, with these differences:
- Purchases through the App Store. AURA orbs, "No ads" and the Supporter Pack are bought through Apple's App Store. Payment and billing data are handled by Apple, under Apple's privacy policy; the game only receives the purchase confirmation (product identifier and transaction number) to unlock the item. For the Supporter Pack, the App Store transaction number is sent to the PlayDude server instead of the Google Play order number, and the rest follows section 5.
- Game Center instead of Google Play Games (optional sign-in). If you sign in to Game Center, the game sends your weekly aura and your total aura to the Game Center leaderboards and unlocks the achievements there, with your Game Center nickname, under Apple's privacy policy. If you choose Game Center as your ranking name (Settings), your Game Center nickname is sent to the PlayDude server and appears publicly in the rankings, clans and challenges, as in section 6. There is no progress saved in the cloud on iPhone.
- Ads and tracking. Before showing ads, the iPhone asks whether you allow the app to track your activity (App Tracking Transparency). If you allow it, the Google AdMob SDK may read the iPhone advertising identifier (IDFA) to show personalized ads; if you don't, ads keep showing without that identifier. You can change this at any time in iPhone Settings → Privacy & Security → Tracking.
- Google's integrity check (section 3) does not exist on iPhone, and the rating window is the standard App Store one.
- To erase what stays on the device, uninstall the app. Data handled by Apple (purchases and Game Center) is controlled in your Apple account, in iPhone Settings.
7. Sharing your score
On the results screen there is a Share button, and in a challenge room a Send code button. They open Android's own share window with a ready-made text (your score and the mode played, or the room code). You choose the app and the recipient; the game sends nothing by itself, does not read your contacts and does not know who you shared with.
8. What the app does not do
- It does not require login or sign-up, and does not ask for an e-mail, phone number or name (Play Games sign-in is optional, and the Supporter Pack Credits text is written only if you want).
- It does not have chat, messages or a friends list (not even inside clans).
- It does not store challenge history or create a player profile; the leaderboards store only the leaderboard name, the aura and the clan TAG (sections 3 and 3A).
- It does not collect money or make donations: "aura" is a game score.
- It does not use its own statistics, analytics or crash reporting tool.
- It does not access contacts, photos, camera, microphone, files or precise location (GPS).
- It does not sell personal data.
- It does not show full-screen ads.
9. App rating (Google Play)
After a new record, the game may ask Google Play to show the standard app rating window (at most once per version). This window belongs to Google Play itself: PlayDude receives no data through it, and only sees the public rating you choose to leave in the store.
10. App permissions
| Permission | What it is for |
|---|---|
INTERNET and ACCESS_NETWORK_STATE | Loading ads, talking to Google Play (purchases, Play Games and rating) and to the server (leaderboards and challenges). Without internet, normal matches work and nothing is sent. |
com.google.android.gms.permission.AD_ID | Allows Google's ads SDK to read the device's advertising ID. |
com.android.vending.BILLING | Purchases through Google Play. |
ACCESS_ADSERVICES_AD_ID, ACCESS_ADSERVICES_ATTRIBUTION and ACCESS_ADSERVICES_TOPICS | Declared by Google's ads SDK for Android's privacy-preserving advertising APIs (Privacy Sandbox). |
WAKE_LOCK and FOREGROUND_SERVICE | Declared by Google's libraries (ads and purchases) to finish short tasks in the background. The game does not run in the background. |
VIBRATE | Short vibration on taps (can be turned off in Settings → Vibration). |
com.playdude.sixseven.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION | Internal permission generated by Android's AndroidX library to protect the app itself. It gives no access to any data. |
11. Children
Six Seven is not directed at children: the target audience declared on Google Play is 13 years or older, and the App Store rating is also 13+. Parents and guardians with any concern can write to lgpd@playdude.com.br.
12. Data deletion and your rights
The data about you that PlayDude keeps are the leaderboard lines (random identifier, leaderboard name, aura and the times of the last submission), deleted automatically within the periods in section 3, the note of the week's name changes, your membership in a clan (section 3A), which is gone when you leave it, the reports you sent (section 3B), deleted within 90 days, and, if you bought the Supporter Pack and wrote a text for the Credits, that text with the order number (section 5); you can ask for deletion at any time at the e-mail below. The challenge server keeps nothing after the room closes. What stays on the device is controlled by you: Android Settings → Apps → Six Seven → Storage → Clear data, or uninstall the app. For data handled by Google (ads, purchases and Play Games), use your Google account controls at myaccount.google.com and the advertising ID in Android settings. You can exercise the rights provided by the LGPD (Brazilian Law 13.709/2018), the GDPR and the CCPA/CPRA by writing to lgpd@playdude.com.br.
13. Security
The information saved by the game stays in the app's private storage area, isolated by Android itself from the other apps on the device. Communication with Google services and with the PlayDude server uses an encrypted connection (HTTPS/WSS).
14. Changes to this policy
When the app starts handling data in a different way, this page is updated before the new version reaches the store, and the effective date at the top changes with it. On October 23, 2026, the iPhone version arrived (section 6A: App Store purchases, Game Center and the iPhone tracking prompt). On October 22, 2026, aura from Challenge matches started counting on the leaderboards (sections 3 and 4). The version of October 20, 2026 (0.9) added the menu aura, the once-a-week name change and the technical logs (section 3), the TAG, the 30-character name and the public clan card (section 3A), what the report alert contains and the lists of banned and allowed texts (section 3B), the Play Games name as a leaderboard name option (section 6) and the exact retention period of each piece of data. Version 0.7.2 added reports (section 3B) and the Supporter Pack confirmation (section 5). Version 0.7.0 added achievements on Play Games and progress in Saved games (section 6). Version 0.6.0 added the challenge queues (section 4). Version 0.5.0 added clans (section 3A) and the weekly farm (section 3). Version 0.4.4 added the Supporter Pack and the supporters list in the Credits (section 5). Version 0.4.0, also of October 14, 2026, added the overall leaderboard, purchases, optional Google Play Games sign-in, skin tone and orb in challenges, and the integrity check. The earlier ones, of October 13, 2026, described the game with the daily and weekly leaderboard (0.3.0), with Challenge mode only (0.2.0) and with no server at all (0.1.0).
15. Contact
PlayDude — lgpd@playdude.com.br. The game's Terms of Use are on their own page.